Sony has quietly shuttered Pixelopus, a first-birthday party studio recognized for games like Entwined and Concrete Genie. They’re not games that set the sector on fire, but I don’t think that changed into ever their intention. Entwined turned into launched as a marvel at some point of Sony’s E3 2014 press convention and Concrete Genie was a PS4 extraordinary launched later in the console’s lifestyles with a fragment of the finances afforded to games like Horizon Zero Dawn or The Last of Us Part 2. It changed into a sleeper hit with advantageous crucial reception, and by no means graduated beyond that lukewarm identification.
Now the studio is not any extra, Sony has issued a reasonably preferred declaration to the press letting us recognize that Pixelopus’s closure is simply a result of reassessing its destiny goals and portfolio, in which the likes of Entwined and Concrete Genie do now not have a place. It simply isn’t prestige sufficient, not becoming the mildew of a continuous live provider juggernaut or titles built upon narrative blockbuster conventions wherein emotive storytelling, deep characters, and unluckily predictable gameplay mechanics are the bread and butter. This surely bums me out.
PlayStation was a greater diverse platform whilst it came to its first-party video games. Going back just one console generation, there was a clear strive to distinguish its library from the opposition with ambitious, sudden exclusives that fell ways outside predictable sequels and franchise entries. Even the sequels amongst those, like Gravity Rush 2, got here to represent a dwindling part of the brand that Sony became systemically whittling down in provider of going huge or not going for something in any respect. Helldivers, Escape Plan, Tearaway Unfolded, and Resogun all experience first-party exclusives that wouldn’t be made anymore, or at the least aren’t afforded almost as plenty attention as they once have been. Even Killzone, which by no means lived up to the grandeur of Call of Duty or Halo, nevertheless had at least five tries at getting it proper.
Major events like TGS, Paris Games Week, Gamescom, and E3 weren’t pretty much a handful of multi-million dollar exclusives sure to set the arena on fire, however also the smaller efforts and experimental ideas that when represented the reports PlayStation presented that no one else did. That nevertheless jewelry true to an extent, but now we’re best worried about expectant sequels and nostalgic revivals, seldom making room for creativity when far safer bets exist across a more and more luxurious panorama.
Turn the clock back to the PS3 generation and also you’ll be flabbergasted by way of both the frequency of video games and the variety of genres they inhabit. I’m no longer an idiot, I remember the fact that Sony struck gold with The Last of Us and shifted right into a future wherein the same method is iterated upon again and again in the name of success. The income figures speak for themselves, but I can’t assist however sense what becomes as soon as a bastion of imagination for this enterprise has grown stale and predictable. Sony is almost ashamed of what it was once, appearing as though freeing a plethora of smaller games alongside its blockbusters would be viewed in a terrible mild, love it’s afraid we unexpectedly received’t take it significantly anymore. I need greater Fat Princesses and Modnation Racers with my lesbian apocalypse lifeless dad trauma simulators. There’s room for each in my heart, but no longer in Sony’s from the looks of factors.
With the gutting of Japan Studio and the surprising closure of Pixelopus, we’re staring down the barrel of a destiny that most effectively contains the largest and most fine games Sony is able to produce. Several stay service
games are in improvement – many exist in universes we’re already familiar with – and we additionally have Ghost of Tsushima 2, Horizon 3, and who knows what else to look ahead to. In my head, I can already envision how these video games will appear and play, which from a platform holder who used to always be surprise seems like an admission of defeat. PlayStation is on top of the sector right now, however, I mourn what it left behind to make that feasible.